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Saint kotar yellow mask
Saint kotar yellow mask




saint kotar yellow mask

Our approach is flexible, and it always depends on the needs of the scene.Īnd. Where it was necessary, we also used a few 3D models directly in Unity. Either way, they are imported as sprite animations into Unity. Some are rendered in Blender, others are hand-painted in Photoshop. Most of our animations are created externally. For our water effects we made a shader that makes our 2D water look almost three-dimensional. These effects were made using a variety of methods. We put in a lot of effort to imbue our scenes with motion and life: lapping waves on the lake, rolling fog, flocks of birds, clouds gliding across the sky, and so on. A painted background looks pretty, but it is, of course, static. The final step consists of creating animations and effects. In-game screenshot of Grimalda, a castle used by the Inquisition in the 15th century: All of this requires us to go back to the drawing board and redo certain elements. It can also happen that a finished scene simply does not work as intended in game. A lot of revisions are done during this stage – sometimes changes in the script necessitate modifications to the scene, and sometimes the opposite is the case: a painted scene can give us some surprising new gameplay and story ideas. This step is by far the most time consuming. We use a lot of photobashing and texturing in order to be ale to create our highly detailed scenes, but we also take great care not to make things look too banally realistic and boring, and to preserve a hand painted feel. Either way, the next step is painting over the 3D base. Sometimes the 3D base is very detailed, other times it is little more than a few boxes that stand in for more complex landscape elements. This base not only helps our artist paint in the right perspective, but it is also used directly in-engine by our programmer to help define walkable areas, interactive hotspots, etc. Thus, our backgrounds are painted over a 3D base created in Blender. This makes it crucial for our 2D assets to be fairly accurate in regard to perspective and scale.

saint kotar yellow mask

Plenty of work awaits, but if we are here, it means nothing can stop us anymore to get to the finish line!Īlthough all of our scenes are digitally painted 2D images, Unity is in essence a 3D engine, and our characters are 3D models which move in the three dimensions of space. In the Alpha stage bugs are a common thing, sound effects and character animations are mostly missing, locations don't have a final look, dialogs and puzzles are not final (they are just a first draft), etc etc. the User Interface is pretty much final.all characters and locations are obviously implemented, but still need additional work to make them look the way you, and we, want them to look.Side tasks are not yet implemented (just a few of them), but the entire critical path is. the game is playable from start to finish.It is a big deal because the Alpha stage, at least in our case, means: So, one year later, we can proudly announce that Saint Kotar has entered the Alpha stage of production! Wait, what? Not a big deal? What is the Alpha stage? Each studio has its own way to define the stages of production, so a common definition that everyone abides to doesn't really exist.

#SAINT KOTAR YELLOW MASK FULL#

It is simple as that, but we have to thank you for the feedback! You made the full game better. Saint Kotar the full game has 120+ locations and an average gameplay time of 20 hours.Saint Kotar: The Yellow Mask is a game that has 10 locations and 1 hour of gameplay time.Simple as that.Īnd if you are wondering what we did in the last 12-ish months: We gathered every single feedback you gave us and we worked from there to make a better game. Keeping The Yellow Mask alive would be like shooting ourselves in the foot. Everything else, like the character animations, gameplay/narrative design, dialogs and much more, have been changed and vastly improved.īelieve us: Saint Kotar the full game is a game on another technical, art and narrative level.

saint kotar yellow mask

The only elements that are still relevant are the art, the atmosphere and parts of the story. The reason: The Yellow Mask does not represent the level of quality Saint Kotar (the full game) has now. The heading says it all: this store page is going to be taken down soon. Saint Kotar: The Yellow Mask store page to be delisted






Saint kotar yellow mask